
// JavaScript to interpolate random images into a page. 
var ic = 21; // Number of alternative images 
var xoxo = new Array(ic); // Array to hold filenames 
xoxo[0] = "../products/Retailers01.jpg"; 
xoxo[1] = "../products/Retailers02.jpg"; 
xoxo[2] = "../products/Retailers03.jpg"; 
xoxo[3] = "../products/Retailers04.jpg"; 
xoxo[4] = "../products/Retailers05.jpg"; 
xoxo[5] = "../products/Retailers06.jpg"; 
xoxo[6] = "../products/Retailers07.jpg"; 
xoxo[7] = "../products/Retailers08.jpg"; 
xoxo[8] = "../products/Retailers09.jpg"; 
xoxo[9] = "../products/Retailers10.jpg"; 
xoxo[10] = "../products/Retailers11.jpg"; 
xoxo[11] = "../products/Retailers12.jpg"; 
xoxo[12] = "../products/Retailers13.jpg"; 
xoxo[13] = "../products/Retailers14.jpg"; 
xoxo[14] = "../products/Retailers15.jpg"; 
xoxo[15] = "../products/Retailers16.jpg"; 
xoxo[16] = "../products/Retailers17.jpg"; 
xoxo[17] = "../products/Retailers18.jpg"; 
xoxo[18] = "../products/Retailers19.jpg"; 
xoxo[19] = "../products/Retailers20.jpg"; 
xoxo[20] = "../products/Retailers21.jpg"; 
function pickRandom(range) 
{ if (Math.random) return Math.round(Math.random() * (range-1)); 
else { var now = new Date(); 
return (now.getTime() / 1000) % range; } } // Write out an IMG tag, using a randomly-chosen image name. 
var choice = pickRandom(ic); // --> 


