
// JavaScript to interpolate random images into a page. 
var ic = 26; // Number of alternative images 
var xoxo = new Array(ic); // Array to hold filenames 
xoxo[0] = "../products/Global01.jpg"; 
xoxo[1] = "../products/Global02.jpg"; 
xoxo[2] = "../products/Global03.jpg"; 
xoxo[3] = "../products/Global04.jpg"; 
xoxo[4] = "../products/Global05.jpg"; 
xoxo[5] = "../products/Global06.jpg"; 
xoxo[6] = "../products/Global07.jpg"; 
xoxo[7] = "../products/Global08.jpg"; 
xoxo[8] = "../products/Global09.jpg"; 
xoxo[9] = "../products/Global10.jpg"; 
xoxo[10] = "../products/Global11.jpg"; 
xoxo[11] = "../products/Global12.jpg"; 
xoxo[12] = "../products/Global13.jpg"; 
xoxo[13] = "../products/Global14.jpg"; 
xoxo[14] = "../products/Global15.jpg"; 
xoxo[15] = "../products/Global16.jpg"; 
xoxo[16] = "../products/Global17.jpg"; 
xoxo[17] = "../products/Global18.jpg"; 
xoxo[18] = "../products/Global19.jpg"; 
xoxo[19] = "../products/Global20.jpg"; 
xoxo[20] = "../products/Global21.jpg"; 
xoxo[21] = "../products/Global22.jpg"; 
xoxo[22] = "../products/Global23.jpg"; 
xoxo[23] = "../products/Global24.jpg"; 
xoxo[24] = "../products/Global25.jpg"; 
xoxo[25] = "../products/Global26.jpg"; 
function pickRandom(range) 
{ if (Math.random) return Math.round(Math.random() * (range-1)); 
else { var now = new Date(); 
return (now.getTime() / 1000) % range; } } // Write out an IMG tag, using a randomly-chosen image name. 
var choice = pickRandom(ic); // --> 


